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Calling Cthulhu: Making a Game from a Much Loved Meme – 2nd November 10am...

Sadly the scheduled speaker at ExPlay on tomorrow morning 10am till 10.30am is unable to make it (hope things are ok!), so I’ve offered to step in and give a talk about game design and marketing from...

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What Mobile Games Should Be: A Sugar Rush!

Sony’s Chris Mahoney has been talking about what makes a good mobile game – and I agree with him on the core idea here – that you are not replicating a console experience: Beyond all of those reasons,...

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Article: “Violence is a necessary function of the video game”

A really interesting article on games and violence: Most game murder (and its moments-older twin, game violence) leaves no imprint on the memory because it lacks meaning outside of the game context....

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News-Games and Endgame:Syria

I’ve got a guest post up on the GamesForChange blog: A news-game needs to be responsive to events and feedback. The first point here stands to reason; if you can’t produce a game fast enough for it to...

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Biometric Analysis of Games

From an interesting interview with Player Research – I met Graham at a Wellcome/Develop session last year and was impressed by what they do!  Worth a read… How does biometric analysis work? So, one of...

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Ignite Bristol Video of Endgame:Syria

I was kindly invited to Ignite Bristol to give a talk about Endgame:Syria.  The format they use is you get 20 slides set to auto change every 15 seconds (similar to the PechaKucha idea) which was a new...

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Iterating Games to an Evolutionary Dead-End

I wrote before about how evolving fun was a key concept of how games work now in a networked environment. We are seeing this writ-large in free-to-play and other areas. While a powerful method it also...

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Lunchtime Talk: Endgame:Syria, News games & Making Soapboxes from Platforms

I’m doing the lunchtime talk at the PM Studio in Bristol – it’s 1pm on 17th and is free, so why not join me? Endgame: Syria Friday, 17 May 2013 1:00pm - 2:00pm Tomas Rawlings, Creative Director of...

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State of Play Radio 4 Documentary

I was featured in a recent Radio 4 Documentary, State of Play.  This was about how games can use used to try and achieve social change.  If you want to have a listen, the documentary is here. We talked...

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Games for Change in New York Summary #G4C13

So I’m back in dear old Bristol from Games for Change in New York.  Firstly I have to say it was a great event and kudos to the organizers for all their hard work.  Secondly I have to say what a great...

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Fan Run Sci-fi Event Boosts Gaming Strand #nineworlds

We’ve been working with the great people at NineWorlds and The Wellcome Trust to program in some interesting strands for the upcoming NineWorlds Geekfest… Image from Shadowrun Online, one of the...

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Some #NineWorlds Gaming Sessions – Amazing Line ups!

We’ve been working with the great people at NineWorlds and The Wellcome Trust to program in some interesting strands for the upcoming NineWorlds Geekfest… Image from Shadowrun Online. 10th August – 5pm...

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The Story of Games and Narrative

This is a big topic – really big. I’m not planning to write a full account of it here in this post. But it is key to say that there are a few things people interested in games and narrative need to...

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Nine Worlds Videos: Crowdfunding and Games Writing

Some of the videos from the excellent Nine Worlds sessions are now online: How to Write Video Games (Article source) How to Crowdfund Video Games (Article source) Cyberpunk 2077 Developer Session...

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Interview with Creator of Chainsaw Warrior, Stephen Hand #ChainsawWarrior

One of the great things about making games is that you can re-visit things from your youth. When we got the chance to work with Games Workshop on a game I loved as a kid, Chainsaw Warrior, I was over...

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Jennifer Ann’s Group announces the “7th Annual Life.Love. Game Design...

This looks like a great design challenge and a worthy cause: Jennifer Ann’s Group announces the “7th Annual Life.Love. Game Design Challenge” with a first place prize of $7,000. Can you create a video...

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Couple of Guardian Articles

I’ve been featured in a couple of Guardian articles, so I thought I’m mark that here on me’ old blog… The first was on newsgaming ahead of the Guardian/Rezzed/Creative Assembly newsgame jam: “When you...

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Speaking at Newsgame Club on #Syria

I’ve pleased to have been invited to Newsgame Club held at The Guardian in London, it’s Syria focused topic: A meetup for people who work in or around newsrooms and make (or want to make) games. The...

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Got kids who want to work in games development? Read on…

Just wanted to get some thoughts down as today our thoughts might turn to parenting and also my thoughts have been on recruitment of late too. So I’m a games developer and I’ve made my living making...

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From Snapshot to XCom to Achtung! Cthulhu Tactics

Over at Auroch Digital, on our new series on the podcast, we’ve just put out a 2 part ‘potted history of Turn-Based Tactics games. Basically we start with Snapshot (from 1978) to Xcom (various...

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